By Frans Mayra
Key strategies and theories are illustrated with dialogue of video games taken from varied old levels of video game tradition. Progressing from the straightforward, but enticing gameplay of Pong and text-based event video games to the advanced digital worlds of latest on-line video games, the e-book publications scholars in the direction of analytical appreciation and significant engagement with gaming and video game studies.
Students will examine to:
- comprehend and examine assorted points of phenomena we know as 'game' and play'
- determine the major advancements in electronic online game layout via dialogue of motion in video games of the Nineteen Seventies, fiction and experience in video games of the Nineteen Eighties, three-dimensionality in video games of the Nineties, and social points of gameplay in modern on-line games
- comprehend video games as dynamic structures of meaning-making
- Interpret the context of video games as 'culture' and subculture
- examine the connection among expertise and interactivity and among 'game' and 'reality'
- Situate video games in the context of electronic tradition and the data society
With additional interpreting feedback, photos, routines, on-line assets and an entire bankruptcy dedicated to getting ready scholars to do their very own online game experiences venture, An creation to online game Studies is the full toolkit for all scholars pursuing the learn of video games.
The significant other web site at www.sagepub.co.uk/mayra comprises slides and assignments which are compatible for self-study in addition to for lecture room use. scholars also will make the most of on-line assets at www.gamestudiesbook.net, for you to be on a regular basis blogged and up-to-date through the author.
Professor Frans Mäyrä is a Professor of video games reports and electronic tradition on the Hypermedia Laboratory within the collage of Tampere, Finland.
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Additional info for An Introduction to Game Studies
An Introduction to Game Studies by Frans Mayra